Frostpunk radical or sustain3/30/2023 New Faith/New Order: I was always a Faith player, but even I saw that picking the final law in the Faith tree is a one-way ticket to losing a ton of people. However, with prosthetics being relatively easy to make, Sustain Life just isn't as valuable, and occupies valuable Infirmary space. Radical Treatment is risky, yes, and amputees are dead-weight. The issues are the first 2 storms that you need to pass. Sustain Life: On the surface, the choices aren't too bad. Frostpunk is a city-builder and a society simulator, but most of all a crisis management game where the crisis doesnt end until the game does. Sustain Life (you can choose radical although I prefer not to have amputees) Overcrowding Snow Pit (At this time I also order a 2nd emergency shift on the workshop to have the death but not before snowpit is passed). There are five resources in Frostpunk, six if you include the citizens, coal, wood, steel, food and steam cores. Without coal your generator will fail, without food people will starve, and without wood and steel buildings can’t be constructed. But Overcrowding is far too powerful for me to pick the other. After the Generator resources are the next most important thing. Even then, it was too late for me to feed my people with it, so hardly worth it.ĭouble Rations for the Ill: If I didn't have to choose Overcrowding over this, I'd probably take it truth be told. House of Pleasure: Depressing, and again my discontent was never THAT bad.Īlternative Food Sources: I didn't even know this EXISTED until I played on Hard. Well, that's hardly a choice, considering it's cold enough for our eyes to freeze in our skulls and we don't have a lot of doctors. The decrease in discontent is just not worth it.įood Additives: Oh, so I can choose to increase my discontent, OR pick an option where my people get sick. Frostpunk is a city-building/resource management game by Polish indie developers 11 Bit Studios. Those are (to me):ĭueling Law: No joke, I started losing two people A DAY when I enacted it. But in the Book of Laws, a number of policies that can be enacted are either subpar compared to their alternative choice or so terrible on their own I never pick them. I love Frostpunk, and one of the things I love is all the choices it makes you pick through, balancing pragmatism with idealism and long-term preparation with short-term problem solving.
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